B.Tech - Electronics and Media Technology
Couses Offered :
B.Tech - Electronics and Media Technology -4 years (FULL TIME)
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PROGRAM EDUCATIONAL OBJECTIVES (PEO's):
PEO 1: FUNDAMENTALS:
PEO 2: CORE COMPETENCE:
PEO 3: ENGINEERING DESIGN:
To provide opportunity for students to work as part of teams on multi-disciplinary projects and attain relevant engineering and creative design experience so that they shall understand the relationship between theory and practice for media computing industries.
PEO 4: EFFICIENT ENGINEER:
Graduates shall possess the skills with which they can visualize the problems and convey simple cost-effective solutions enabling them to work in teams and to be an effective lead as the field evolves.
PEO 5: LIFE-LONG LEARNING/ETHICS:
To promote student awareness of the life-long learning and to develop the students as Professionals with ethics and humanitarian values molding them as responsible citizens to promote sustainable Industrial progress and societal transformation by solving economic, environmental & social constraints.
b. Design and experiment with hardware and software applications, Games engines, animations and mobile applications. Analyze the creative and technical works of reputed filmmakers and interpret the methodology of their production.
c. To design a system, component, or process to meet desired need within economic, environmental and social constraints and also to understand the impact of engineering solution on them.
d. Function on multi-disciplinary teams.
e. An ability to identify, formulate, and solve engineering problems, apply design techniques creatively and develop principles in the construction of software /hardware systems of varying complexity in media industries.
f. Have an understanding of media laws and ethics to demonstrate high moral standards in media productions.
g. Effectively communicate ideas in oral, written, or graphical form.
h. Understand the impact of engineering solutions in a global, economic, environmental, and societal context.
i. Recognize the need for, and an ability to engage in life-long learning as the field evolves.
j. Assess contemporary issues.
k. An ability to use the techniques, skills, and modern engineering tools necessary for engineering practice.