Challenge Accepted-1: DIY VR Viewer
Problem statement: Design and construct a low-cost, portable Google Cardboard-based Virtual Reality (VR) viewer within 90 minutes. DIY affordable hardware must be fully functional, ergonomically designed, portable, and compatible with a smartphone.
Objective(s): Creating a DIY Google Cardboard VR viewer is a fun and educational project that can greatly enhance the learning experience. Google Cardboard is a simple and affordable way to experience virtual reality using your smartphone. This technical experimentation aims to help the students improve their DIY skills and creativity, understand Virtual Reality Technology better, and explore the potential of affordable VR.
This science project challenge explores the intersection of technology and education, making VR accessible to students and educators for educational purposes.
Terms and Conditions:
Participation:
1. Teams can contain a 3 to 5 members.
2. Each team should have a leader/ representation.
3. Must use basic crafting materials and a compatible smartphone
Design:
1. Build your own Google Cardboard headset from cardboard..
2. Include lenses, a phone holder, and a strap.
3. Decoration is allowed but the headset must be functional.
Materials needed:
Each team should bring the standard set of materials
· Cardboard: Use thick, corrugated cardboard.
· Lenses: Biconvex lenses with a focal length of about 45mm (available online or at hardware stores).
· Magnets: One neodymium ring magnet and one ceramic disk magnet.
· Velcro: For securing your phone.
· Rubber Band: To prevent the phone from sliding out.
· NFC Tag (optional): For automatically launching your VR app.
· Craft Knife and Glue
Content:
1. Create a VR experience compatible with Google Cardboard.
2. Content need not be original. It can be a simple YouTube 360 video.
Submission:
Provide a demo of the VR experience.
Evaluation Scheme:
Accessibility (25% marks): Evaluate the clarity of assembly instructions, Materials Availability: Consider whether common materials are used.
Creativity and Innovation (25% marks): Customization (creative personal touch), Assess any additional features (e.g., custom lenses, decorations).
User Experience (UX) (30% marks): Assess how well the VR experience engages users and provides an immersive environment
Educational Value (20% marks): Focus on the learning experience. Peer Engagement: Observe how students share their experiences with classmates.
Outcomes:
360° Videos: Students can explore immersive content.
Basic VR Applications: Interactive learning experiences in fields like biology, astronomy, and history.
Virtual Tours: Take virtual field trips to museums, historical sites, and outer space.
Price details:
1st price – 25,000/-
2nd price – 15,000/-
3rd price – 10,000/-